Modelling quest data for game designers
Joslin, Simon S., Brown, Ross A., & Drennan, Penny (2006) Modelling quest data for game designers. In Wong, K. K. W., Fund, L. C. C., Cole, P., & Prakash, E. C. (Eds.) CyberGames 2006: Proceedings of the International Conference on Games Research and Development, 4-6 December, 2006, Perth, Australia.
As Massively Multiplayer Online Games gain popularity, there has been a concomitant increase in size and complexity, both technically and in terms of player usage. To understand the structures and dynamics of these complex environments, game designers need detailed visualisations that expose usage patterns from gameplay data. This paper presents a quest data model devised to provide database support for evaluation tasks performed by designers of online role playing games.
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|Item Type:||Conference Paper|
|Additional Information:||For more information, please refer to the publisher's website (see hypertext link) or contact the authors.|
|Divisions:||Past > QUT Faculties & Divisions > Faculty of Science and Technology
Past > Schools > School of Information Systems
|Copyright Owner:||Copyright 2006 (please consult authors)|
|Deposited On:||15 Oct 2007 00:00|
|Last Modified:||29 Feb 2012 13:21|
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