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3D Scene Annotation for Efficient Rendering on Mobile Devices

Tan, Siak Chuan, Pham, Binh L., Zhang, Jinglan, & Wong, On (2007) 3D Scene Annotation for Efficient Rendering on Mobile Devices. In DICTA 2007 (Digital Image Computing: Techniques and Applications), 03 - 05 December 2007, Glenelg, Adelaide, South Australia.

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Abstract

This paper presents a new approach for efficient 3D rendering on mobile devices, where selective rendering can be achieved with the help of 3D scene annotation. By taking advantage of first person environments in most 3D applications, we are able to annotate the flooring details of the 3D space. This allows 3D environments to be interfaced using a higher level view of objects. With the higher level of scene understanding, it is possible to determine which 3D objects are not required for loading or rendering based on the viewer’s location and its surrounding constraints.

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ID Code: 11126
Item Type: Conference Paper
Keywords: 3D Scene, Annotation, Mobile Device, Data Reduction, Filtering
DOI: 10.1109/DICTA.2007.4426796
Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > COMPUTER SOFTWARE (080300) > Software Engineering (080309)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Virtual Reality and Related Simulation (080111)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Computer Graphics (080103)
Divisions: Past > QUT Faculties & Divisions > Faculty of Science and Technology
Past > Institutes > Institute for Creative Industries and Innovation
Copyright Owner: Copyright 2007 IEEE
Copyright Statement: Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.
Deposited On: 07 Dec 2007
Last Modified: 29 Feb 2012 23:35

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