Using in-vehicle avatars to prevent road violence
The physical difficulty to express appropriate social interactions between drivers expresses itself in aggression, selfish driving and anti-social behaviour. By building computers that convey/understand social cues/context, technologists can dramatically improve collective decision making. Existing research on ITS has not capitalised on recent advances in social computing. Eye gaze is a social cue affecting collective decision making which could contribute substantially to safe driving. This preliminary study proposes a new unobtrusive in-vehicle system to communicate drivers’ intentions and increase social awareness via eye gaze. Participants were asked to drive through different types of intersections, in a driving simulator. An avatar representing the head of the other driver was displayed and driver behaviour was analysed. The result has shown significant difference in terms of eye gaze pattern when an avatar is displayed. No changes have been observed in terms of speed. The proposed approach has the potential to improve social interactions between drivers, allow clearer collective decision making between road users and reduce the incidence of antisocial behaviour in the road environment.
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|Item Type:||Conference Paper|
|Keywords:||Human Computer Interactions HCI road safety|
|Subjects:||Australian and New Zealand Standard Research Classification > ENGINEERING (090000) > OTHER ENGINEERING (099900) > Engineering not elsewhere classified (099999)|
|Divisions:||Current > Research Centres > Centre for Accident Research & Road Safety - Qld (CARRS-Q)|
Current > QUT Faculties and Divisions > Faculty of Health
Current > Institutes > Institute of Health and Biomedical Innovation
Current > Schools > School of Psychology & Counselling
|Copyright Owner:||Copyright 2008 Centre for Accident Research and Road Safety (CARRS-Q)|
|Deposited On:||23 Jan 2008|
|Last Modified:||29 Feb 2012 23:48|
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