Cognition and Recreational Computer Games: Implications for Educational Technology
Pillay, Hitendra K., Brownlee, Joanne M., & Wills, Lynn J. (1999) Cognition and Recreational Computer Games: Implications for Educational Technology. Journal of Research on Computing in Education (now Journal of Research on Technology in Education), 32(1), pp. 203-216.
Contemporary research has indicated that students enjoy playing computer games. As a consequence, recreational computer games are becoming an increasingly significant part of student's lives. At the same time, use of educational software in schools is increasing. It has been proposed that playing recreational computer games may facilitate cognitive processes such as forming complex mental representations and making inferences. In this study, a qualitative approach was adopted to determine the cognitive processes students engaged in while playing recreational computer games. This was conducted with a view to determining the validity of incorporating computer game features into educationa software. Twenty-one high school students participated. Results indicated that players practiced complex cognitive processes such as interpreting explicit and implicit information, inductive reasoning, metacognitive analysis, and problem solving.
Impact and interest:
Citation counts are sourced monthly from and citation databases.
These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.
Citations counts from theindexing service can be viewed at the linked Google Scholar™ search.
|Item Type:||Journal Article|
|Additional Information:||Access to the author-version is currently restricted pending permission from the publisher. For more information, please refer to the journal's website (see hypertext link) or contact the author.|
|Keywords:||cognitive processes, computer games, graphical problem solving, learning, reasoning|
|Subjects:||Australian and New Zealand Standard Research Classification > EDUCATION (130000) > SPECIALIST STUDIES IN EDUCATION (130300) > Educational Technology and Computing (130306)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > SPECIALIST STUDIES IN EDUCATION (130300) > Specialist Studies in Education not elsewhere classified (130399)
|Divisions:||Current > Research Centres > Office of Education Research
Current > QUT Faculties and Divisions > Faculty of Education
|Copyright Owner:||Copyright 1999 International Society for Technology in Education|
|Deposited On:||10 Mar 2008|
|Last Modified:||20 Mar 2013 01:04|
Repository Staff Only: item control page