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VRMath: A 3D Microworld for Learning 3D Geometry

Yeh, Andy J. & Nason, Rodney A. (2004) VRMath: A 3D Microworld for Learning 3D Geometry. In World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26, June, 2004, Lugano, Switzerland.

Abstract

This paper reports on the design of a prototype VRLE (Virtual Reality Learning Environment) named VRMath. VRMath is an online application that utilises VR (Virtual Reality)technology combined with the power of a Logo-like programming language and hypermedia and the Internet to facilitate the learning of 3-Dimensional (3D) geometry concepts and processes. VRMath is being designed within the framework of a design-experiment (The Design-Based Research Collective, 2003) during which VRMath will evolve through a series of iteration cycles of design à enactment à reflection à redesign into an educational tool that will provide mathematics educators with new and more powerful ways of facilitating the construction of 3D geometry knowledge. During these iteration cycles, in addition to many new ways about thinking and doing mathematics being identified, implications to inform the future design of this and other VRLEs also will emerge.

Impact and interest:

1 citations in Web of Science®
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ID Code: 1375
Item Type: Conference Paper
Keywords: Virtual Reality, 3D Geometry, Virtual Reality Learning Environment, VRLE, LOGO, Mathematics Education, Teachnology Education, Multimedia, Web, based Application, 3D Modeling, Semiotics, Knowledge Construction, Design Experiments
Subjects: Australian and New Zealand Standard Research Classification > PSYCHOLOGY AND COGNITIVE SCIENCES (170000) > COGNITIVE SCIENCE (170200) > Knowledge Representation and Machine Learning (170203)
Australian and New Zealand Standard Research Classification > EDUCATION (130000)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Virtual Reality and Related Simulation (080111)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > COMPUTER SOFTWARE (080300) > Multimedia Programming (080305)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > COMPUTATION THEORY AND MATHEMATICS (080200) > Mathematical Software (080204)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > SPECIALIST STUDIES IN EDUCATION (130300) > Educational Technology and Computing (130306)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Computer Graphics (080103)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > COMPUTER SOFTWARE (080300) > Programming Languages (080308)
Australian and New Zealand Standard Research Classification > PSYCHOLOGY AND COGNITIVE SCIENCES (170000) > COGNITIVE SCIENCE (170200) > Computer Perception Memory and Attention (170201)
Australian and New Zealand Standard Research Classification > PSYCHOLOGY AND COGNITIVE SCIENCES (170000) > COGNITIVE SCIENCE (170200) > Cognitive Science not elsewhere classified (170299)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > CURRICULUM AND PEDAGOGY (130200) > Mathematics and Numeracy Curriculum and Pedagogy (130208)
Divisions: Current > QUT Faculties and Divisions > Faculty of Education
Copyright Owner: Copyright 2004 (please consult author)
Deposited On: 23 May 2005
Last Modified: 29 Feb 2012 23:04

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