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Knowledge Building of 3D Geometry Concepts and Processes within a Virtual Reality Learning Environment

Yeh, Andy J. & Nason, Rodney A. (2004) Knowledge Building of 3D Geometry Concepts and Processes within a Virtual Reality Learning Environment. In World Conference on Educational Multimedia, Hypermedia & Telecommunications, 21-26, June, 2004, Lugano, Switzerland.

Abstract

This paper reports on a pilot study for a prototype VRLE (Virtual Reality Learning Environment) named VRMath. The two primary school students who were involved in this study engaged in two VRMath learning activities designed by the researchers. The results indicated that 3D navigation within the VR 3D space was difficult. However, it could be aided with the navigation aids designed within VRMath. The 3D navigation within the 3D virtual space also caused the participants confusion in terms of their spatial visualisation and orientation abilities. The construction of 3D geometrical objects within VRMath was also difficult especially when the participants were operating the 3D rotation mentally and physically with respect to their body (i.e., the egocentric frame of reference). It was found that the simultaneously use of different frames of reference could help the construction of 3D geometrical objects. During the learning activities, issues about the usability of VRMath were also explored.

Impact and interest:

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ID Code: 1378
Item Type: Conference Paper
Keywords: Knowledge Construction, Knowledge Building, 3D Geometry, Microworld, LOGO, Virtual Reality, Virtual Reality Learning Environment, VRLE, Semiotics, Multimedia, Hypermedia, Web, based Application, VRML, Usability
Subjects: Australian and New Zealand Standard Research Classification > PSYCHOLOGY AND COGNITIVE SCIENCES (170000) > COGNITIVE SCIENCE (170200) > Knowledge Representation and Machine Learning (170203)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > SPECIALIST STUDIES IN EDUCATION (130300) > Educational Technology and Computing (130306)
Australian and New Zealand Standard Research Classification > EDUCATION (130000)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Virtual Reality and Related Simulation (080111)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > CURRICULUM AND PEDAGOGY (130200) > Mathematics and Numeracy Curriculum and Pedagogy (130208)
Divisions: Current > QUT Faculties and Divisions > Faculty of Education
Copyright Owner: Copyright 2004 (please consult author)
Deposited On: 23 May 2005
Last Modified: 09 Jun 2010 22:25

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