Knowledge construction of 3D geometry concepts and processes within a virtual reality learning environment.
Yeh, Andy J. & Nason, Rodney A. (2004) Knowledge construction of 3D geometry concepts and processes within a virtual reality learning environment. In McWilliam, Erica, Danby, Susan, & Knight, John (Eds.) Performing educational research : theories, methods and practices. Post Pressed, Flaxton, Qld., pp. 249-264.
A consensus has emerged within the mathematics education community about the limitations of traditional approaches for teaching and learning 3D geometry. Therefore, it has been suggested that new approaches based on the use of computers need to be adopted. One such new approach that has been proposed utilises Virtual Reality Learning Environment (VRLE). This paper reports on the initial phases of a research study whose major aim is to design and evaluate a VRLE to facilitate the construction of knowledge about 3D geometry concepts and processes. This research study investigates two primary school students’ construction of 3D geometry knowledge whilst engaged within a VRLE developed by the researcher. A design experiments research methodology was employed in this study. This is research that iterates through cycles of design and research with the objective of arriving at theoretical and design principles that will have application both within and beyond the immediate research study. Therefore, the results being reported in this paper will be used to inform the modification not only of the VRLE but also of theoretical frameworks underlying the design and implementation of VRLEs.
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|Item Type:||Book Chapter|
|Keywords:||Knowledge Construction, 3D geometry, Virtual Reality, Microworlds, Virtual Reality Learning Environment (VRLE), Constructivism, Constructionism, Semiotics, Logo, Design experiments, Design, based Research, LOGO, VRML, VRMath, Mathematics Education|
|Subjects:||Australian and New Zealand Standard Research Classification > EDUCATION (130000) > SPECIALIST STUDIES IN EDUCATION (130300) > Educational Technology and Computing (130306)|
Australian and New Zealand Standard Research Classification > EDUCATION (130000)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) > Virtual Reality and Related Simulation (080111)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > CURRICULUM AND PEDAGOGY (130200) > Mathematics and Numeracy Curriculum and Pedagogy (130208)
|Divisions:||Current > Schools > School of Curriculum|
Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > QUT Faculties and Divisions > Faculty of Education
|Copyright Owner:||Copyright 2004 Post Pressed|
|Copyright Statement:||This is the author’s manuscript version of the work. It is posted here with permission of the copyright owner for your personal use only. No further distribution is permitted. For more information about this book please refer to the publisher's website (see link).|
|Deposited On:||23 May 2005|
|Last Modified:||25 Mar 2013 18:07|
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