Rich Learning Tasks. The Mathematics Education into the 21st Century Project Working Group No. 6 - 2007 Conference
History of Working Group
This is the 5th meeting of the Rich Learning Task working group. Previous meetings:
Australia (Palm Cove, Queensland) 2001; Italy (Terrasini, Palermo, Sicily) 2002; Czech
Republic (Brno) 2003; Malaysia (Johor Baru) 2005
Introducing the Two Learning Games and Rich Learning Tasks
(From Gary's paper.) The classroom can be thought of as an arena in which 'the
learning game' is played. At first glance, there would appear to be myriad variations of
this game. When stripped to their essentials, however, the number of learning games
reduces to two. I label one, 'the knowledge game', the other, 'the sense-making game'.
These two learning games are quite different in character and purpose. They make
different demands on the players. They are governed by different rules. They have
different goals. They foster and reinforce different dispositions, habits, and beliefs in the players. (Of course, there are knowledge and sense-making components in both games.
However, knowledge is acquired and used very differently in the two games and the
purpose, nature, quality, and quantity of the sense-making is also very different in the two games.) In addition, the habits, and dispositions fostered by one game act as
impediments to playing the other game. I then go on to say, Played well, both learning
games can prepare players for success in school. However, only the sense-making game
prepares players for life beyond the classroom. Unfortunately, the knowledge game is
the learning game played most frequently, in most classrooms.
Rich Learning Tasks require and foster the playing of the Sense-Making Game.
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|Additional Information:||The contents of this conference can be freely accessed online via the publisher's web page (see hypertext link).|
|Keywords:||Mathematics education, rich learning tasks, secondary mathematics, tertiary mathematics, primary mathematics, mathematics teaching and learning, language of mathematics, maths in the wild, sense making game|
|Subjects:||Australian and New Zealand Standard Research Classification > EDUCATION (130000) > EDUCATION SYSTEMS (130100) > Higher Education (130103)|
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > EDUCATION SYSTEMS (130100) > Primary Education (excl. Maori) (130105)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > EDUCATION SYSTEMS (130100) > Secondary Education (130106)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > EDUCATION SYSTEMS (130100) > Technical Further and Workplace Education (130108)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > CURRICULUM AND PEDAGOGY (130200) > Mathematics and Numeracy Curriculum and Pedagogy (130208)
|Divisions:||Current > Research Centres > Office of Education Research|
Current > QUT Faculties and Divisions > Faculty of Education
|Copyright Owner:||Copyright 2007 (The authors)|
|Copyright Statement:||All Rights Reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior permission of the copyright holder.|
|Deposited On:||11 Aug 2008|
|Last Modified:||09 Jun 2010 23:02|
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