Discursive constructions of MMOGs and some implications for policy and regulation
Humphreys, Sal (2009) Discursive constructions of MMOGs and some implications for policy and regulation. Media International Australia : Incorporating Culture and Policy, pp. 53-65.
This paper examines how the production of interactive, co-creative softwares such as multiplayer online games differs from conventional media production, and how stakeholders employ different discursive constructions to understand those environments. The convergence of forms and functions and the emergence of new structures that cross pre-existent regulatory and policy boundaries mean that the discourses adopted to describe these environments and enact regulation and control need to be examined for the particular interests they represent. The paper canvasses six different discourses about online social softwares such as games, and briefly discusses the implications of each for areas such as intellectual property, classification, governance, data privacy, creative industries and global cross-jurisdictional infrastructures.
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|Item Type:||Journal Article|
|Keywords:||digital games, policy, MMOG, regulation|
|Divisions:||Current > Research Centres > ARC Centre of Excellence for Creative Industries and Innovation
Current > QUT Faculties and Divisions > Creative Industries Faculty
|Copyright Owner:||Copyright 2009 [please consult the author]|
|Deposited On:||27 Apr 2009 07:00|
|Last Modified:||09 Jun 2010 13:28|
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