Game art and the labor of play
Sade, Gavin J. (2005) Game art and the labor of play. In Speculation and Innovation, April 2005, Qeensland University of Technology, Brisbane. (Unpublished)
This paper presents a re.mix() of a series of short speculations about “our” relationships to computer games; the infrastructures upon which the worlds of computer games are reliant; the resulting world design(ing); and the characteristics of “Game Art” which open spaces for speculation. The paper begins by exploring the cliché, ‘the labour of play’, which is presented as a provocative description for the production of value by game players. After this the paper turns to discuss “Game Art” practices, which are in many instance made possible by the ‘opening up’ of computer game production models that has occurred over the last decade. This ‘opening up’ can be seen in the publishing of ‘authoring tools’ with commercial game titles, or the inclusion of such tools within game environments themselves. ‘Game Art’ practices highlight how this ‘opening up’ has also enabled speculative and critical questioning to occur within the lingua franca of the form itself.
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|Item Type:||Conference Paper|
|Divisions:||Current > QUT Faculties and Divisions > Creative Industries Faculty|
|Deposited On:||27 Mar 2009 04:10|
|Last Modified:||27 Mar 2009 04:10|
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