Norrath : new forms, old institutions
Humphreys, Sal (2009) Norrath : new forms, old institutions. Games Studies : The International Journal of Computer Game Research, 9(1).
In a knowledge-based economy, where intellectual property and creative innovation are key sources of value and wealth, social interactive environments such as EverQuest destabilise notions of property and ownership. They force us to redefine what content is, who produces it, who owns it, and who controls access to it. EverQuest is not only a publication, it is an ongoing service as well. Players are not only consumers or end-users but producers and co-creators as well. As online applications like EverQuest become more widespread the instabilities and uncertainties that arise from the creation of these hybrid publication/service applications become more apparent. Institutional and legal practices that hold for a publication may not be appropriate for a service. This paper explores some of the issues raised by games such as EverQuest around intellectual property, contracts, rights and obligations, governance and labour.
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|Item Type:||Journal Article|
|Keywords:||MMOGs, Intellectual Property, Contracts, Governance, Labour, digital games, online games|
|Subjects:||Australian and New Zealand Standard Research Classification > LANGUAGES COMMUNICATION AND CULTURE (200000) > COMMUNICATION AND MEDIA STUDIES (200100)|
|Divisions:||Current > QUT Faculties and Divisions > Creative Industries Faculty|
|Copyright Owner:||Copyright 2009 Game Studies and Sal Humphreys|
|Copyright Statement:||Game Studies Copyright for articles published in this journal is retained by the journal, except for the right to republish in printed paper publications, which belongs to the authors, but with first publication rights granted to the journal. By virtue of their appearance in this open access journal, articles are free to use, with proper attribution, in educational and other non-commercial settings.|
|Deposited On:||01 May 2009 13:19|
|Last Modified:||09 Jun 2010 23:37|
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