Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit
Gibbons, Craig, Hills, James, Leavy, Brett, & Wyeld, Theodor (2006) Creating an Authentic Aural Experience in the Digital Songlines Game Engine: Part of a Contextualised Cultural Heritage Knowledge Toolkit. In Zha, H, Pan, Z, Thwaites, H, Addison, A, & Forte, M (Eds.) Interactive Technologies and Sociotechnical Systems: Proceedings of VSMM 2006 (LNCS 4270), 18-20 October 2006, China, Xi'an.
Impact and interest:
Citation countsare sourced monthly fromand citation databases.
These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.
Citations counts from theindexing service can be viewed at the linked Google Scholar™ search.
|Item Type:||Conference Paper|
|Keywords:||Computer, Audio, Culture, Education, Environment|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Interactive Media (190205)|
|Divisions:||Current > QUT Faculties and Divisions > Creative Industries Faculty|
|Deposited On:||18 Jun 2009 00:46|
|Last Modified:||29 Feb 2012 23:26|
Repository Staff Only: item control page