The generation of virtual prototypes for performance optimization
Frazer, John H. (2006) The generation of virtual prototypes for performance optimization. In Oosterhuis, Kas & Feireiss, Lukas (Eds.) The architecture co-laboratory : Game Set and Match II : on computer games, advanced geometries, and digital technologies. Episode Publishers, Netherlands, Rotterdam, pp. 208-212.
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I am suspicious of tools without a purpose - tools that are not developed in response to a clearly defined problem. Of course tools without a purpose can still be useful. However the development of first generation CAD was seriously impeded because the solution came before the problem. We are in danger of repeating this mistake if we do not clarify the nature of the problem that we are trying to solve with the next generation of tools. Back in the 1980s I used to add a postscript slide at the end of CAD conference presentations and the applause would invariably turn to concern. The slide simple asked: can anyone remember what it was about design that needed aiding before we had computer aided design?
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|Item Type:||Book Chapter|
|Additional Information:||Papers of a conference held at the Delft University of Technology, March-April 2006|
|Keywords:||Virtual prototypes, Performance optimization, generative design|
|Subjects:||Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300) > Digital and Interaction Design (120304)|
Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > ARCHITECTURE (120100) > Architectural Design (120101)
|Divisions:||Past > QUT Faculties & Divisions > Faculty of Built Environment and Engineering|
Past > Schools > School of Design
|Copyright Owner:||Copyright 2006 Delft University of Technology, the authors, the photographers, Episode Publishers|
|Deposited On:||22 Jun 2009 11:21|
|Last Modified:||29 Feb 2012 23:53|
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