QUT ePrints

Talking about watching : using the video card game and wiki-web technology to engage IT students in developing observational skills.

Brereton, Margot, Donovan, Jared, & Viller, Stephen (2003) Talking about watching : using the video card game and wiki-web technology to engage IT students in developing observational skills. In Greening, Tony & Lister, Raymond (Eds.) Fifth Australasian Computing Education Conference, Conferences in Research and Practice in Information Technology, 4 - 7 February 2003, Adelaide, South Australia,.

[img] Accepted Version (PDF 343kB)
Administrators only | Request a copy from author

    View at publisher

    Abstract

    Designers need to develop good observational skills in order to conduct user studies that reveal the subtleties of human interactions and adequately inform design activity. In this paper we describe a game format that we have used in concert with wiki-web technology, to engage our IT and Information Environments students in developing much sharper observational skills. The Video Card Game is a method of video analysis that is suited to design practitioners as well as to researchers. It uses the familiar format of a card game similar to "Happy Families,, to help students develop themes of interactions from watching video clips. Students then post their interaction themes on wiki-web pages, which allows the teaching team and other students to edit and comment on them. We found that the tangible (cards), game, role playing and sharing aspects of this method led to a much larger amount of interaction and discussion between student groups and between students and the teaching team, than we have achieved using our traditional teaching methods, while taking no more time on the part of the teaching staff. The quality of the resulting interaction themes indicates that this method fosters development of observational skills.In the paper we describe the motivations, method and results in full. We also describe the research context in which we collected the videotape data, and how this method relates to state of the art research methods in interaction design for ubiquitous computing technology.

    Impact and interest:

    Citation countsare sourced monthly from Scopus and Web of Science® citation databases.

    These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

    Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

    ID Code: 26043
    Item Type: Conference Paper
    Keywords: Observational studies, Collaborative learning, video analysis, video card game, HERN
    ISBN: 0909925984
    ISSN: 1445-1336
    Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > COMPUTER SOFTWARE (080300) > Computer Software not elsewhere classified (080399)
    Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
    Australian and New Zealand Standard Research Classification > EDUCATION (130000) > EDUCATION SYSTEMS (130100) > Higher Education (130103)
    Divisions: Past > QUT Faculties & Divisions > Faculty of Built Environment and Engineering
    Current > QUT Faculties and Divisions > Creative Industries Faculty
    Past > Schools > School of Design
    Copyright Owner: Copyright 2003 Australian Computer Society Inc
    Deposited On: 01 Jul 2009 11:08
    Last Modified: 03 Sep 2013 15:32

    Export: EndNote | Dublin Core | BibTeX

    Repository Staff Only: item control page