The lens of ludic engagement : evaluating participation in interactive art installations
Morrison, Ann, Mitchell, Peta, & Brereton, Margot (2007) The lens of ludic engagement : evaluating participation in interactive art installations. In Lienhart , R & Prasad , A R (Eds.) Proceedings of the 15th international conference on Multimedia, Association for Computing Machinery Inc (ACM), Germany, Augsburg, pp. 509-512.
Administrators only | Request a copy from author
Designers and artists have integrated recent advances in interactive, tangible and ubiquitous computing technologies to create new forms of interactive environments in the domains of work, recreation, culture and leisure. Many designs of technology systems begin with the workplace in mind, and with function, ease of use, and efficiency high on the list of priorities.  These priorities do not fit well with works designed for an interactive art environment, where the aims are many, and where the focus on utility and functionality is to support a playful, ambiguous or even experimental experience for the participants. To evaluate such works requires an integration of art-criticism techniques with more recent Human Computer Interaction (HCI) methods, and an understanding of the different nature of engagement in these environments. This paper begins a process of mapping a set of priorities for amplifying engagement in interactive art installations. I first define the concept of ludic engagement and its usefulness as a lens for both design and evaluation in these settings. I then detail two fieldwork evaluations I conducted within two exhibitions of interactive artworks, and discuss their outcomes and the future directions of this research.
Impact and interest:
Citation counts are sourced monthly from and citation databases.
Citations counts from theindexing service can be viewed at the linked Google Scholar™ search.
|Item Type:||Conference Paper|
|Additional Information:||Assigned E1 code for HERDC 2008|
|Keywords:||Evaluation, feedback, artist perspective, HCI, interactive work, installations, interaction design, ludic engagement|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300) > Digital and Interaction Design (120304)
|Divisions:||Past > QUT Faculties & Divisions > Faculty of Built Environment and Engineering
Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > Schools > School of Design
|Copyright Owner:||2007 Association for Computing Machinery Inc (ACM)|
|Copyright Statement:||Permission to make digital or hard copies of portions of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyright for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permission to republish from: Publications Dept., ACM, Inc. Fax +1 (212) 869-0481 or firstname.lastname@example.org For other copying of articles that carry a code at the bottom of the first or last pa ge, copying is permitted provided that the per-copy fee indicated in the code is paid through the Copyright Cl earance Center, 222 Rosewood Drive, Danvers, MA 01923, USA.|
|Deposited On:||01 Jul 2009 01:48|
|Last Modified:||26 Mar 2014 23:56|
Repository Staff Only: item control page