A collaborative digestion and design game for community and technology exploration
Viller, Stephen , Brereton, Margot, Redhead, Fiona, & Axup, Jeff (2005) A collaborative digestion and design game for community and technology exploration. In Proceedings of the 2005 conference on Designing for User eXperience : Dux05, 3 - 5 November 2005, San Francisco, California.
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In this paper, we present interim results from the Communities and Place project, which is exploring methods for understanding communities in a variety of contexts, and how to inform the design of technology to support them. We report on our experience with adapting an existing game-based approach for working with video as a resource in participatory design processes. Our adaptations allow the approach to be used with diverse data arising out of the different communities we are engaged with, and different design traditions we approach the problem from, leading to the formation of common design themes to inform our future work on this project.
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|Item Type:||Conference Paper|
|Keywords:||Participatory design, user research, ubiquitous computing|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > DISTRIBUTED COMPUTING (080500) > Ubiquitous Computing (080504)|
Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300) > Digital and Interaction Design (120304)
|Divisions:||Past > QUT Faculties & Divisions > Faculty of Built Environment and Engineering|
Past > Schools > School of Design
|Copyright Owner:||Copyright 2005 AIGA: American Institute of Graphic Arts|
|Deposited On:||02 Jul 2009 11:11|
|Last Modified:||29 Feb 2012 23:53|
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