Co-creative expertise : Auran Games and Fury - a case study

Banks, John (2009) Co-creative expertise : Auran Games and Fury - a case study. Media International Australia : incorporating Culture and Policy, 130(February), pp. 77-89.

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This article discusses the ways in which the relations among professional and non-professional participants in co-creative relations are being reconfigured as part of the shift from a closed industrial paradigm of expertise toward open and distributed expertise networks. This article draws on ethnographic consultancy research undertaken throughout 2007 with Auran Games, a Brisbane, Australia based games developer, to explore the co-creative relationships between professional developers and gamers. This research followed and informed Auran’s online community management and social networking strategies for Fury (, a massively multiplayer online game released in October 2007. This paper argues that these co-creative forms of expertise involve co-ordinating expertises through social-network markets.

Impact and interest:

11 citations in Scopus
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9 citations in Web of Science®

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Full-text downloads:

643 since deposited on 07 Jul 2009
21 in the past twelve months

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ID Code: 26176
Item Type: Journal Article
Refereed: Yes
Keywords: expertise, co-creative culture, games studies, participatory culture
ISSN: 1329-878X
Divisions: Current > Research Centres > ARC Centre of Excellence for Creative Industries and Innovation
Current > QUT Faculties and Divisions > Creative Industries Faculty
Copyright Owner: Copyright 2009 John Banks
Deposited On: 07 Jul 2009 23:03
Last Modified: 29 Feb 2012 14:05

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