Digital media literacy : connecting young people’s identities, creative production and learning about video games
Dezuanni, Michael L. (2010) Digital media literacy : connecting young people’s identities, creative production and learning about video games. In Alvermann, Donna (Ed.) Adolescents’ Online Literacies : Connecting Classrooms, Media, and Paradigms. Peter Lang Publishers, New York.
This chapter outlines examples of classroom activities that aim to make connections between young people’s everyday experiences with video games and the formal high school curriculum. These classroom activities were developed within the emerging field of digital media literacy. Digital media literacy combines elements of ‘traditional’ approaches to media education with elements of technology and information education (Buckingham, 2007; Warschauer, 2006). It is an educational field that has gained significant attention in recent years. For example, digital media literacy has become a significant objective for media policy makers in response to the increased social and cultural roles of new media technologies and controversies associated with young people’s largely unregulated online participation. Media regulators, educational institutions and independent organizations1 in the United States, Canada, the United Kingdom and Australia have developed digital media literacy initiatives that aim to provide advice to parents, teachers and young people.
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