The interaction order of Second Life : how micro sociology can contribute to online games innovation
Grant, Eryn L. (2009) The interaction order of Second Life : how micro sociology can contribute to online games innovation. In Proceedings of the 2009 Australian Sociological Association Conference, The Australian Sociological Association, Australian National University, Canberra.
This paper uses the virtual world Second Life (as Web 2.0 environment) to discuss how sociological theory is a relevant tool for innovation in the area of games design as a methodological strategy. Via the theories of Erving Goffman’s interaction order the paper illustrates how micro studies of online interaction demonstrate active accounts of membership and complex interactivity. In order to achieve this, the paper outlines a methodological tool to assist in the application of micro sociology to Web 2.0 environments that accounts for the multiple dimensions of participation within the digital field.
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|Item Type:||Conference Paper|
|Keywords:||Second Life, Web 2.0, Erving Goffman, Interaction Order, Social Order|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN HUMAN SOCIETY (160000) > SOCIOLOGY (160800) > Sociology and Social Studies of Science and Technology (160808)|
|Divisions:||Past > Institutes > Institute for Creative Industries and Innovation|
Past > QUT Faculties & Divisions > QUT Carseldine - Humanities & Human Services
|Copyright Owner:||Copyright 2009 Please consult the author.|
|Deposited On:||16 Nov 2009 12:52|
|Last Modified:||10 Jun 2010 00:09|
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