Serious playground : using Second Life to engage high school students in urban planning
Mallan, Kerry M., Foth, Marcus, Greenaway, Ruth, & Young, Greg T. (2010) Serious playground : using Second Life to engage high school students in urban planning. Journal of Learning, Media and Technology, 35(2), pp. 203-225.
Virtual world platforms such as Second Life have been successfully used in educational contexts to motivate and engage learners. This article reports on an exploratory workshop involving a group of high school students using Second Life for an urban planning project. Young people are traditionally an under-represented demographic when it comes to participating in urban planning and decision making processes. The research team developed activities that combined technology with a constructivist approach to learning. Real world experiences and purposes ensured that the workshop enabled students to see the relevance of their learning. Our design also ensured that play remained an important part of the learning. By conceiving of the workshop as a ‘serious playground’ we investigated the ludic potential of learning in a virtual world.
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|Item Type:||Journal Article|
|Additional Information:||Paper for the special issue on “Learning in Virtual Worlds” of the Journal of Learning, Media and Technology, guest edited by Jeremy Hunsinger and Aleks Krotoski.|
|Keywords:||Second Life, virtual world, constructivist learning, text as game, play, urban informatics|
|Subjects:||Australian and New Zealand Standard Research Classification > EDUCATION (130000) > EDUCATION SYSTEMS (130100) > Education Systems not elsewhere classified (130199)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Australian and New Zealand Standard Research Classification > LANGUAGES COMMUNICATION AND CULTURE (200000) > COMMUNICATION AND MEDIA STUDIES (200100) > Communication Technology and Digital Media Studies (200102)
Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300) > Digital and Interaction Design (120304)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > EDUCATION SYSTEMS (130100) > Secondary Education (130106)
Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > URBAN AND REGIONAL PLANNING (120500)
|Divisions:||Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > QUT Faculties and Divisions > Faculty of Education
Past > Institutes > Institute for Creative Industries and Innovation
|Copyright Owner:||Copyright 2010 Taylor & Francis|
|Copyright Statement:||This is the author's version of the work. It is posted here by permission of 'Copyright Holder' for personal use, not for redistribution. The definitive version was published in Learning, Media and Technology, Volume 35 Issue 2, June 2010. doi:10.1080/17439884.2010.494432 (http://dx.doi.org/10.1080/17439884.2010.494432)|
|Deposited On:||03 Dec 2009 23:38|
|Last Modified:||12 Oct 2012 01:51|
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