A brush with the real world : the future of inertial motion capture in live performance

Haag, John Christopher (2009) A brush with the real world : the future of inertial motion capture in live performance. Masters by Research thesis, Queensland University of Technology.


3D Motion capture is a medium that plots motion, typically human motion, converting it into a form that can be represented digitally. It is a fast evolving field and recent inertial technology may provide new artistic possibilities for its use in live performance. Although not often used in this context, motion capture has a combination of attributes that can provide unique forms of collaboration with performance arts. The inertial motion capture suit used for this study has orientation sensors placed at strategic points on the body to map body motion. Its portability, real-time performance, ease of use, and its immunity from line-of-sight problems inherent in optical systems suggest it would work well as a live performance technology. Many animation techniques can be used in real-time. This research examines a broad cross-section of these techniques using four practice-led cases to assess the suitability of inertial motion capture to live performance. Although each case explores different visual possibilities, all make use of the performativity of the medium, using either an improvisational format or interactivity among stage, audience and screen that would be difficult to emulate any other way.

A real-time environment is not capable of reproducing the depth and sophistication of animation people have come to expect through media. These environments take many hours to render. In time the combination of what can be produced in real-time and the tools available in a 3D environment will no doubt create their own tree of aesthetic directions in live performance. The case study looks at the potential of interactivity that this technology offers.

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ID Code: 30213
Item Type: QUT Thesis (Masters by Research)
Supervisor: Makeham, Paul & Flew, Terry
Keywords: motion capture, performance animation, performance capture, real-time, inertial, live, liveness, spectacle, virtual reality, paralanguage, improvisation
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Institution: Queensland University of Technology
Deposited On: 03 Feb 2010 04:53
Last Modified: 28 Oct 2011 19:54

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