Designing spatial story-telling software

Turner, Jane & Browning, David (2009) Designing spatial story-telling software. In Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group on Design: Open 24/7 - OZCHI '09, ACM, University of Melbourne, Melbourne, Victoria, pp. 153-160.

View at publisher


What does it mean when we design for accessibility, inclusivity and "dissolving boundaries" -- particularly those boundaries between the design philosophy, the software/interface actuality and the stated goals? This paper is about the principles underlying a research project called 'The Little Grey Cat engine' or greyCat. GreyCat has grown out of our experience in using commercial game engines as production environments for the transmission of culture and experience through the telling of individual stories. The key to this endeavour is the potential of the greyCat software to visualize worlds and the manner in which non-formal stories are intertwined with place. The apparently simple dictum of "show, don't tell" and the use of 3D game engines as a medium disguise an interesting nexus of problematic issues and questions, particularly in the ramifications for cultural dimensions and participatory interaction design. The engine is currently in alpha and the following paper is its background story. In this paper we discuss the problematic, thrown into sharp relief by a particular project, and we continue to unpack concepts and early designs behind the greyCat itself.

Impact and interest:

1 citations in Scopus
Search Google Scholar™

Citation counts are sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

ID Code: 31973
Item Type: Conference Paper
Refereed: Yes
Keywords: Computer games, Interaction design, Participatory design, Place, Spatiality
DOI: 10.1145/1738826.1738851
ISBN: 9781605588544
Subjects: Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300) > Digital and Interaction Design (120304)
Divisions: Past > Research Centres > Australasian CRC for Interaction Design (ACID)
Past > Disciplines > Art & Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Deposited On: 27 Apr 2010 00:15
Last Modified: 14 Nov 2013 23:23

Export: EndNote | Dublin Core | BibTeX

Repository Staff Only: item control page