Studio game-on

Turner, Jane & Thomas, Lubi (2009) Studio game-on. [Exhibition/Event]

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The studio-gameon event was supported by the Institute of the Creative Industries and Innovation and the Faculty of IT as part of the State Library of Queensland GAME ON exhibition (ex Barbican, UK) The studio produced a full game in six weeks. It was a curated event, a live web-based exhibition, a performance for the public and the team produced a digital / creative work which is available for download. The studio enabled a team of students to experience the pressures of a real game studio within the space of the precincts but also very much in the public eye. It was a physical hypothesis of the University's mantra - "for the real world" statement: Studio GameOn is an opportunity running alongside the GAME ON exhibition at the State Library of Queensland. The exhibition itself is open to the public from November 17th through to February 15th. The studio runs from January 5th to February 13th 2009. The Studio GameOn challenge? To put together a team of game developers and make a playable game in six weeks! The studio-game on team consists of a group of game developers in training - the team members are all students who are either half-way through or completing a qualification in game design and all its elements - we have designers, artists, programmers and productionteam members. We are also fortunate to have an Industry Board consisting of local Queensland Games professionals: John Passfield (Red Sprite Studios), Adrian Cook (WIldfire Studios) and Duncan Curtis and Marko Grgic (The 3 Blokes).

We also invite the public to play with us - there is an ideas box both on-site at the State Library and a number of ways to communicate with us on this studio website.

Impact and interest:

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Full-text downloads:

18 since deposited on 26 Apr 2010
1 in the past twelve months

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ID Code: 31976
Item Type: Creative Work (Exhibition/Event)
Refereed: No
Additional Information: Update 2014: The studio game on website is currently unavailable - will be archived and new URL added here
Other Contributors:
Role Contributors
Black and White Photography
  • Keith Novak
Video Documentary
  • Lucas Miller
Project Team
  • Sheryl Hills
Project Team
  • Rory Cartwright
Project Team
  • Steven Pixel Scott
Project Team
  • Abbey Miranda
Project Team
  • Alex Anguix
Project Team
  • Alex Baldwin
Project Team
  • Josh Taylor
Project Team
  • Joshua Mullins
Project Team
  • Gemma Sinclair
Project Team
  • Toby Hewitt
Project Team
  • James Bowman
Project Team
  • Christina Tan
Project Team
  • Ian Calligeros
Project Team
  • Liam Alkamraikhi
Project Team
  • Clyde Smets
Project Team
  • Colin Fraser
Industry Board
  • John Passfield (Red Sprite Studios)
Industry Board
  • Duncan Curtis (3 Blokes)
Industry Board
  • Marko Grgic (3 Blokes)
Industry Board
  • Adrian Cook (Wildfire Studios
Funders: Institute of Creative Industries and Innovation, QUT Faculty of Information Technology
Material: Computer game / Website / Documentary
Measurements or Duration: 6 weeks
Published Source:
Location: From date: To date:
Creative Industries Precincts - the Glasshouse 2008-11-17 2009-02-13
Keywords: Computer games, Design, Teaching & Learning, Industry
Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)
Divisions: Past > Research Centres > Australasian CRC for Interaction Design (ACID)
Past > Disciplines > Art & Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > Institutes > Institute for Creative Industries and Innovation
Current > QUT Faculties and Divisions > Division of International and Development
Deposited On: 26 Apr 2010 23:47
Last Modified: 21 Feb 2014 03:12

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