48 hour game making challenge
The 48 hour game making challenge has been running since its inception at the NEXT LEVEL Festival in 2004. It is curated by Truna aka j. Turner and Lubi Thomas and sees teams of both future game makers and industry professionals going head to head under pressure to produce playable games within the time period. The 48 hour is supported by the International Game Developers Association (Brisbane Chapter)and the Creative Industries Precincts as part of their public programs. It is a curated event which engages industry with Brisbane educational institutes and which fosters the Australian Games Industry
Impact and interest:
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These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.
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|Item Type:||Creative Work (Exhibition/Event)|
|Funders:||iCi institute for creative industries + innovation, Australasian CRC for Interaction Design, Brisbane IGDA, Creative Industries Precincts, Griffith University QCA, QANTM, Southbank Institute of Technology|
|Material:||21 playable games / website / Flickr stream / videos / etc|
|Measurements or Duration:||48 hours|
|Keywords:||Computer Games, Design, Teaching & Learning, Industry|
|Divisions:||Current > Research Centres > Australasian CRC for Interaction Design (ACID)
Past > Disciplines > Art & Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > Institutes > Institute for Creative Industries and Innovation
Current > QUT Faculties and Divisions > Division of International and Development
|Deposited On:||26 Apr 2010 23:03|
|Last Modified:||15 Dec 2010 15:00|
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