Using virtual reality modelling in cultural management, archiving and research
Delbridge, Matthew & Tompkins, Joanne (2009) Using virtual reality modelling in cultural management, archiving and research. In EVA London 2009, British Informatics Society, British Computer Society, London, pp. 260-269.
This paper outlines how the Ortelia project’s 3D virtual reality models have the capacity to assist our understanding of sites of cultural heritage. The VR investigation of such spaces can be a valuable tool in 'real world' empirical research in theatre and spatiality. Through a demonstration of two of Ortelia's VR models (an art gallery and a theatre), we suggest how we might consider interpreting cultural space and sites as contributing significantly to cultural capital. We also introduce the potential for human interaction in such venues through motion-capture to discuss the potential for assessing how humans interact in such contexts.
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|Item Type:||Conference Paper|
|Additional Information:||Published version freely available at Official URL.|
|Keywords:||Virtual Reality, Game Engine, Cultural Management|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Interactive Media (190205)|
|Divisions:||Current > Schools > Drama|
Current > QUT Faculties and Divisions > Creative Industries Faculty
|Copyright Owner:||Copyright 2009 Please consult the authors.|
|Deposited On:||14 May 2010 08:22|
|Last Modified:||10 Apr 2012 09:09|
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