QUT ePrints

Directing for the 360 degree frame : developing a directorial approach to performance capture

Delbridge, Matthew (2009) Directing for the 360 degree frame : developing a directorial approach to performance capture. In TaPRA 2009 Annual Conference, 7-9 September 2009, University of Plymouth. (Unpublished)

This is the latest version of this eprint.

[img] Conference Paper (PDF 290kB)
Accepted Version.

    View at publisher

    Abstract

    What happens when the traditional framing mechanisms of our performance environments are removed and we are forced as directors to work with actors in digital environments that capture performance in 360 degrees? As directors contend with the challenges of interactive performance, the emergence of the online audience and the powerful influence of the games industry, how can we approach the challenges of directing work that is performance captured and presented in real time using motion capture and associated 3D imaging software? The 360 degree real time capture of performance, while allowing for an unlimited amount of framing potential, demands a unique and uncompromisingly disciplined style of direction and performance that has thus far remained unstudied and unquantified. By a close analysis of the groundbreaking work of artists like Robert Zemeckis and the Wetta Digital studio it is possible to begin to quantify what the technical requirements and challenges of 360 degree direction might be, but little has been discovered about the challenges of communicating the unlimited potential of framing and focus to the actors who work with these directors within these systems. It cannot be argued that the potential of theatrical space has evolved beyond the physical and moved into a more accessible virtual and digitised form, so how then can we direct for this unlimited potential and where do we place the focus of our directed (and captured) performance?

    Impact and interest:

    Citation countsare sourced monthly from Scopus and Web of Science® citation databases.

    These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

    Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

    Full-text downloads:

    254 since deposited on 20 Sep 2010
    94 in the past twelve months

    Full-text downloadsdisplays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.

    ID Code: 35671
    Item Type: Conference Paper
    Keywords: Performance Capture, Motion Capture, Interactive Performance, Directing
    Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > PERFORMING ARTS AND CREATIVE WRITING (190400) > Drama Theatre and Performance Studies (190404)
    Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)
    Divisions: Current > Schools > Drama
    Current > QUT Faculties and Divisions > Creative Industries Faculty
    Copyright Owner: Copyright 2009 Matthew Delbridge
    Deposited On: 20 Sep 2010 13:12
    Last Modified: 18 Jun 2011 00:58

    Available Versions of this Item

    Export: EndNote | Dublin Core | BibTeX

    Repository Staff Only: item control page