Video games and children : parental beliefs and practices

Skoien, Petra (1995) Video games and children : parental beliefs and practices. Masters by Research thesis, Queensland University of Technology.

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Abstract

This study aimed to investigate parental beliefs about video games and the guidance practices used by parents to mediate their children's video game play. The study was conducted in two phases. The first phase involved the development of the Beliefs About Video Games Scale, which was included in the second phase of the research. Principal components analysis was employed to identify the constructs within this scale. Four distinct belief constructs emerged as subscales of the parental belief scale and were labelled Educational Value, Displacement and Reality Withdrawal, Program Content, and Social and Behavioural Consequences. The second phase of the study was concerned with describing the nature and extent of video game usage by the children of the parents involved in the study, testing a number of demographic variables for their ability to predict parental beliefs about video games, and testing the demographic variables and the parental belief constructs for their ability to predict parental guidance of children's video game play. A comprehensive questionnaire was designed to gather the relevant data. The respondents were 117 parents of children in Years 6 and 7 at three State Primary Schools in Brisbane.

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ID Code: 36504
Item Type: QUT Thesis (Masters by Research)
Additional Information: Presented to the Centre for Applied Studies in Early Childhhod Education, Queensland University of Technology.
Keywords: Video games, Educational games, Parental influence, thesis, masters
Divisions: Current > QUT Faculties and Divisions > Faculty of Education
Institution: Queensland University of Technology
Copyright Owner: Copyright Petra Skoien
Deposited On: 22 Sep 2010 13:05
Last Modified: 24 Apr 2017 03:34

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