Three primary school students’ cognition about 3D rotation in a virtual reality learning environment

Yeh, Andy (2010) Three primary school students’ cognition about 3D rotation in a virtual reality learning environment. In Sparrow, Len, Kissane, Barry, & Hurst, Chris (Eds.) Shaping the Future of Mathematics Education : Proceedings of the 33rd Annual Conference of the Mathematics Education Research Group of Australasia, MERGA, Fremantle, Western Australia, pp. 690-697.

View at publisher

Abstract

This paper reports on three primary school students’ explorations of 3D rotation in a virtual reality learning environment (VRLE) named VRMath. When asked to investigate if you would face the same direction when you turn right 45 degrees first then roll up 45 degrees, or when you roll up 45 degrees first then turn right 45 degrees, the students found that the different order of the two turns ended up with different directions in the VRLE. This was contrary to the students’ prior predictions based on using pen, paper and body movements. The findings of this study showed the difficulty young children have in perceiving and understanding the non-commutative nature of 3D rotation and the power of the computational VRLE in giving students experiences that they rarely have in real life with 3D manipulations and 3D mental movements.

Impact and interest:

Citation counts are sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

Full-text downloads:

156 since deposited on 27 Jan 2011
26 in the past twelve months

Full-text downloads displays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.

ID Code: 39682
Item Type: Conference Paper
Additional Information: Published version also freely available via Official URL.
Keywords: Spatial thinking and reasoning, Knowledge representation, 3D Geometry, Virtual reality learning environment, Information and communication technology, Semiotics, LOGO
ISBN: 9781920846251
Subjects: Australian and New Zealand Standard Research Classification > EDUCATION (130000) > CURRICULUM AND PEDAGOGY (130200) > Mathematics and Numeracy Curriculum and Pedagogy (130208)
Australian and New Zealand Standard Research Classification > EDUCATION (130000) > SPECIALIST STUDIES IN EDUCATION (130300) > Educational Technology and Computing (130306)
Australian and New Zealand Standard Research Classification > PSYCHOLOGY AND COGNITIVE SCIENCES (170000) > COGNITIVE SCIENCE (170200) > Computer Perception Memory and Attention (170201)
Australian and New Zealand Standard Research Classification > PSYCHOLOGY AND COGNITIVE SCIENCES (170000) > COGNITIVE SCIENCE (170200) > Knowledge Representation and Machine Learning (170203)
Divisions: Current > Schools > School of Curriculum
Current > QUT Faculties and Divisions > Faculty of Education
Copyright Owner: Copyright 2010 Mathematics Education Research Group of Australasia Inc.
Deposited On: 27 Jan 2011 04:18
Last Modified: 25 Mar 2013 08:11

Export: EndNote | Dublin Core | BibTeX

Repository Staff Only: item control page