Facilitating learning in a real time strategy computer game
Sweetser, Penelope & Dennis, Simon (2003) Facilitating learning in a real time strategy computer game. In Entertainment Computing : Technologies and Applications, Kluwer Academic Publishers, Makuhari, Japan.
The aim of this project was to implement a just-in-time hints help system into a real time strategy (RTS) computer game that would deliver information to the user at the time that it would be of the most benefit. The goal of this help system is to improve the user’s learning in terms of their rate of learning, retention and avoidance of stagnation. The first stage of this project was implementing a computer game to incorporate four different types of skill that the user must acquire, namely motor, perceptual, declarative knowledge and strategic. Subsequently, the just-in-time hints help system was incorporated into the game to assess the user’s knowledge and deliver hints accordingly.
The final stage of the project was to test the effectiveness of this help system
by conducting two phases of testing. The goal of this testing was to demonstrate an increase in the user’s assessment of the helpfulness of the
system from phase one to phase two. The results of this testing showed that
there was no significant difference in the user’s responses in the two phases.
However, when the results were analysed with respect to several categories of
hints that were identified, it became apparent that patterns in the data were
beginning to emerge. The conclusions of the project were that further testing
with a larger sample size would be required to provide more reliable results
and that factors such as the user’s skill level and different types of goals
should be taken into account.
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|Item Type:||Conference Paper|
|Additional Information:||This volume comprises the proceedings of the First International Workshop on Entertainment Computing (IWEC 2002), which was sponsored by the International Federation for Information Processing (IFIP), organized in cooperation with the Information Processing Society of Japan (IPSJ), and held in Japan in May 2002.|
|Keywords:||computer games, learning, help system|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > COMPUTER SOFTWARE (080300)|
|Divisions:||Past > Schools > Computer Science|
Past > QUT Faculties & Divisions > Faculty of Science and Technology
|Copyright Owner:||Copyright 2003 Springer|
|Deposited On:||01 Jul 2011 10:44|
|Last Modified:||02 Jul 2011 16:20|
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