QUT ePrints

GCAP 2010 presentation : jams, jellybeans and the fruits of passion

Turner, Jane & Thomas, Lubi (2010) GCAP 2010 presentation : jams, jellybeans and the fruits of passion. [Performance]

View at publisher

Description

In 2010 we realised that our fifth 48 hour game making competition was more than a mere event but that we were actually watching our local games industry enact a very intense process of community making and reflective practice. This presentation of our early research on the event was an invited spectacle at the Games Connect Australia Pacific Conference 2010 held at the Gold Coast Convention Centre, 14-15 October 2010.

Abstract:

Jams, Jellybeans and the fruit of passion: if games are about creating innovative player experience, then the place to start is how we set up game design education as an experience

Authors: truna aka j.turner – Brisbane IGDA & Lubi Thomas, Mt Nebo Studios

The 48 hour game making challenge has grown since it started in 2007 to accommodate 20 teams, some of the teams are professionals, some are made of people who are working in other industries, most are made of students from the various tertiary institutes around town. We still don’t quite understand why these mad people sign up for 48 hours of intense creativity just for the jelly beans we hand out as prizes but we do suspect that the space we give them and the passion they bring to the event offers those of us involved in the education side of the games industry really vital insights into what is critical and important in terms of education.

The Australian games industry really needs these people, they are bright and ingenious and they make the most amazing games. But you won't get them by telling tertiary institutions what you fancy this year in terms of skills and criteria; you will get them by fostering their creativity and passion.

If games are about creating innovative player experience, then the place to start is how we set up game design education as an experience.

Impact and interest:

Citation countsare sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

Full-text downloads:

179 since deposited on 07 Jul 2011
151 in the past twelve months

Full-text downloadsdisplays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.

ID Code: 42512
Item Type: Creative Work (Performance)
Additional Information: Jane Turner (truna aka j.turner)
Material: Visual Materials
Measurements or Duration: 60 minutes
Locations/Venues:
Location: From date: To date:
Gold Coast Convention and Exhibition Centre 2010-10-14 2010-10-15
Keywords: Computer Games, Reflective Practice, Communities of Practice, Innovation, Games Industry
Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)
Divisions: Current > Research Centres > Australasian CRC for Interaction Design (ACID)
Past > Disciplines > Art & Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > Institutes > Institute for Creative Industries and Innovation
Copyright Owner: Copyright 2010 Jane Turner
Deposited On: 08 Jul 2011 07:20
Last Modified: 08 Jul 2011 07:20

Export: EndNote | Dublin Core | BibTeX

Repository Staff Only: item control page