Productive users, intellectual property and governance: the challenges of computer games
Humphreys, Sal (2005) Productive users, intellectual property and governance: the challenges of computer games. Media and Arts Law Review, 10(4), pp. 299-310.
Computer games present challenges to intellectual property regimes that will become more widespread as interactive media, with their active, creative and productive users become more common. This article explores how production has moved from linear to networked and recursive models, involving users as producers in a variety of ways. It suggests that intellectual property and copyright law are based on linear models unsuited to these new forms. The article further explores the definition of content in the context of social software such as Massively Multi-user Online Games and raises issues pertaining to community governance by publishers, who have moved beyond their traditional role as managers of property rights and into the role of managers of communities.
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|Item Type:||Journal Article|
|Keywords:||Computer Games, Video Games, Multiuser Online Games, MMOG, Intellectual Property|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > JOURNALISM AND PROFESSIONAL WRITING (190300)|
|Divisions:||Current > QUT Faculties and Divisions > Creative Industries Faculty|
|Copyright Owner:||Copyright 2005 Lexis Nexis|
|Copyright Statement:||Reproduced in accordance with the copyright policy of the publisher.|
|Deposited On:||26 May 2006 00:00|
|Last Modified:||09 Jun 2010 12:32|
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