Productive users, intellectual property and governance: the challenges of computer games

Humphreys, Sal (2005) Productive users, intellectual property and governance: the challenges of computer games. Media and Arts Law Review, 10(4), pp. 299-310.


Computer games present challenges to intellectual property regimes that will become more widespread as interactive media, with their active, creative and productive users become more common. This article explores how production has moved from linear to networked and recursive models, involving users as producers in a variety of ways. It suggests that intellectual property and copyright law are based on linear models unsuited to these new forms. The article further explores the definition of content in the context of social software such as Massively Multi-user Online Games and raises issues pertaining to community governance by publishers, who have moved beyond their traditional role as managers of property rights and into the role of managers of communities.

Impact and interest:

Search Google Scholar™

Citation counts are sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

Full-text downloads:

970 since deposited on 26 May 2006
19 in the past twelve months

Full-text downloads displays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.

ID Code: 4311
Item Type: Journal Article
Refereed: Yes
Additional URLs:
Keywords: Computer Games, Video Games, Multiuser Online Games, MMOG, Intellectual Property
ISSN: 1325-1570
Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > JOURNALISM AND PROFESSIONAL WRITING (190300)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Copyright Owner: Copyright 2005 Lexis Nexis
Copyright Statement: Reproduced in accordance with the copyright policy of the publisher.
Deposited On: 26 May 2006 00:00
Last Modified: 09 Jun 2010 12:32

Export: EndNote | Dublin Core | BibTeX

Repository Staff Only: item control page