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The embodied hybrid space : designing for digital encounters in physical environments

Bilandzic, Mark, Jones, Mark Graham, & Foth, Marcus (2011) The embodied hybrid space : designing for digital encounters in physical environments. In Lugmayr, Artur (Ed.) Proceedings of the 4th International Workshop on Semantic Ambient Media Experience (SAME 2011), Ambient Media Association, Brisbane.

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Abstract

The emergence of mobile and ubiquitous computing has created what is referred to as a hybrid space – a virtual layer of digital information and interaction opportunities that sits on top and augments the physical environment. The increasing connectedness through such media, from anywhere to anybody at anytime, makes us less dependent on being physically present somewhere in particular. But, what is the role of ubiquitous computing in making physical presence at a particular place more attractive? Acknowledging historic context and identity as important attributes of place, this work embarks on a ‘global sense of place’ in which the cultural diversity, multiple identities, backgrounds, skills and experiences of people traversing a place are regarded as social assets of that place.

The aim is to explore ways how physical architecture and infrastructure of a place can be mediated towards making invisible social assets visible, thus augmenting people’s situated social experience. Thereby, the focus is on embodied media, i.e. media that materialise digital information as observable and sometimes interactive parts of the physical environment hence amplify people’s real world experience, rather than substituting or moving it to virtual spaces.

Impact and interest:

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ID Code: 43493
Item Type: Conference Paper
Additional Information: The SAME 2011 workshop was held in conjunction with the 5th International Conference on Communities and Technologies (C&T 2011), Brisbane, Australia.
Additional URLs:
Keywords: Embodied Media, Amplified Reality, Ambient Displays, Public Displays, Urban Informatics
Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > DISTRIBUTED COMPUTING (080500) > Ubiquitous Computing (080504)
Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300) > Digital and Interaction Design (120304)
Australian and New Zealand Standard Research Classification > LANGUAGES COMMUNICATION AND CULTURE (200000) > COMMUNICATION AND MEDIA STUDIES (200100) > Communication Technology and Digital Media Studies (200102)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > QUT Faculties & Divisions > Faculty of Science and Technology
Past > Institutes > Institute for Creative Industries and Innovation
Past > Schools > Information Systems
Past > Schools > School of Design
Copyright Owner: Copyright 2011 Please consult the authors.
Deposited On: 26 Jul 2011 09:47
Last Modified: 04 Dec 2013 13:41

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