Emergence in games
Sweetser, Penelope (2007) Emergence in games. Game Development Series. Charles River Media, Boston, MA.
Abstract
The future direction of game development is towards more flexible, realistic, and interactive game worlds. However, current methods of game design do not allow for anything other than pre-scripted player exchanges and static objects and environments. An emergent approach to game development involves the creation of a globally designed game system that provides rules and boundaries for player interactions, rather than prescribed paths. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.
Citations:
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| ID Code: | 46350 |
|---|---|
| Item Type: | Book |
| Additional URLs: | |
| Keywords: | video games, artificial intelligence, emergence, game design, game programming |
| ISBN: | 9781584505518 |
| Subjects: | Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100) Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > COMPUTER SOFTWARE (080300) |
| Divisions: | Past > Schools > Computer Science Past > QUT Faculties & Divisions > Faculty of Science and Technology |
| Deposited On: | 07 Oct 2011 08:02 |
| Last Modified: | 07 Oct 2011 08:02 |
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