Jams, jelly beans and the fruits of passion - art book (26 Pages)

Turner, Jane & Thomas, Lubi (2011) Jams, jelly beans and the fruits of passion - art book (26 Pages). [Other]

Art Book - Sample (PDF 32MB)
Text and Photographs.
Image credit: Keith Novak
Available under License Creative Commons Attribution No Derivatives 3.0 Australia.


Statement: Jams, Jelly Beans and the Fruits of Passion

Let us search, instead, for an epistemology of practice implicit in the artistic, intuitive processes which some practitioners do bring to situations of uncertainty, instability, uniqueness, and value conflict. (Schön 1983, p40)

Game On was born out of the idea of creative community; finding, networking, supporting and inspiring the people behind the face of an industry, those in the mist of the machine and those intending to join. We understood this moment to be a pivotal opportunity to nurture a new emerging form of game making, in an era of change, where the old industry models were proving to be unsustainable.

As soon as we started putting people into a room under pressure, to make something in 48hrs, a whole pile of evolutionary creative responses emerged. People refashioned their craft in a moment of intense creativity that demanded different ways of working, an adaptive approach to the craft of making games – small – fast – indie.

An event like the 48hrs forces participants’ attention onto the process as much as the outcome. As one game industry professional taking part in a challenge for the first time observed: there are three paths in the genesis from idea to finished work: the path that focuses on mechanics; the path that focuses on team structure and roles, and the path that focuses on the idea, the spirit – and the more successful teams put the spirit of the work first and foremost.

The spirit drives the adaptation, it becomes improvisation. As Schön says: “Improvisation consists on varying, combining and recombining a set of figures within the schema which bounds and gives coherence to the performance.” (1983, p55).

This improvisational approach is all about those making the games: the people and the principles of their creative process. This documentation evidences the intensity of their passion, determination and the shit that they are prepared to put themselves through to achieve their goal – to win a cup full of jellybeans and make a working game in 48hrs.

48hr is a project where, on all levels, analogue meets digital. This concept was further explored through the documentation process. All of these pictures were taken with a 1945 Leica III camera. The use of this classic, film-based camera, gives the images a granularity and depth, this older slower technology exposes the very human moments of digital creativity.

Schön, D. A. 1983, The Reflective Practitioner: How Professionals Think in Action, Basic Books, New York

Impact and interest:

Search Google Scholar™

Citation counts are sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

Full-text downloads:

15 since deposited on 24 Nov 2011
0 in the past twelve months

Full-text downloads displays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.

ID Code: 47252
Item Type: Creative Work (Other)
Refereed: No
Additional Information:

ISBN: 978-1-921897-01-6
Photo Art Book (26 pages)

Curated by: Lubi Thomas & truna aka j.turner
Photography: Keith Novak
Main Sponsor: Institute for Creative Industries and Innovation
Event: October 1st – 3rd 2010

Other Contributors:
Role Contributors
  • Keith Novak
Funders: Institute for Creative Industries and Innovation
Material: Card and Paper (Art Book)
Measurements or Duration: 26 pages
Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)
Divisions: Past > Research Centres > Australasian CRC for Interaction Design (ACID)
Past > Disciplines > Art & Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Past > Institutes > Institute for Creative Industries and Innovation
Current > QUT Faculties and Divisions > Division of International and Development
Copyright Owner: Copyright 2011 Jane Turner & Lubi Thomas
Deposited On: 24 Nov 2011 22:19
Last Modified: 24 Nov 2011 22:19

Export: EndNote | Dublin Core | BibTeX

Repository Staff Only: item control page