Environmental Awareness in Game Agents
Sweetser, Penelope (2006) Environmental Awareness in Game Agents. In AI Game Programming Wisdom 3. Charles River Media, Boston, Massachusetts, USA, pp. 457-468.
Agents make up an important part of game worlds, ranging from the characters and monsters that live in the world to the armies the player controls. Despite their importance, agents in current games rarely display an awareness of their environment or react appropriately, which severely detracts from the believability of the game. Most games use agents that have a basic awareness of the player and other agents, but are still unaware of important game events or environmental conditions. This article describes an agent design that combines cellular automata for environmental modeling with influence maps for agent decision-making. The result is simple, flexible game agents that are able to respond to dynamic changes to the environment (e.g., rain or fire) while pursuing a goal.
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|Item Type:||Book Chapter|
|Divisions:||Past > QUT Faculties & Divisions > Faculty of Science and Technology|
|Deposited On:||20 Jan 2012 03:14|
|Last Modified:||29 Feb 2012 14:35|
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