Designing an immersive environment for public use
Robertson, Toni , Mansfield, Tim, & Loke, Lian (2006) Designing an immersive environment for public use. In Blomberg, J & Wagner, I (Eds.) Proceedings of the ninth conference on Participatory design Expanding boundaries in design, Association for Computing Machinery, Trento, Italy, pp. 31-40.
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Bystander is a multi-user, immersive, interactive environment intended for public display in a museum or art gallery. It is designed to make available heritage collections in novel and culturally responsible ways. We use its development as a case study to examine the role played in that process by a range of tools and techniques from participatory design traditions. We describe how different tools were used within the design process, specifically: the ways in which the potential audience members were both included and represented; the prototypes that have been constructed as a way of envisioning how the final work might be experienced; and how these tools have been brought together in ongoing designing and evaluation. We close the paper with some reflections on the extension of participatory commitments into still-emerging areas of technology design that prioritise the design of spaces for human experience and reflective interaction.
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|Item Type:||Conference Paper|
|Keywords:||Design case study, scenarios, personas, prototyping, script enactment, museum displays, interactive art, design processes , multi-disciplinary design teams|
|Subjects:||Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300)|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science|
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Deposited On:||31 Jan 2012 15:10|
|Last Modified:||08 Mar 2012 23:28|
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