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Everything

Alwast, Peter (2008) Everything. [Visual Artwork]

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Description

Everything (2008) is a looped 3 channel digital video (extracted from a 3D computer animation) that appropriates a range of media including photography, drawing, painting, and pre-shot video. The work departs from traditional time-based video which is generally based on a recording of an external event. Instead, “Everything” constructs an event and space more like a painting or drawing might. The works combines constructed events (including space, combinations of objects, and aesthetic relationship of forms) with pre-recorded video footage and pre-made paintings and drawings. The result is a montage of objects, images – both still and moving – and abstracted ‘painterly’ gestures.

This technique creates a complex temporal displacement. 'Past' refers to pre-recorded media such as painting and photography, and 'future' refers to a possible virtual space not in the present, that these objects may occupy together. Through this simultaneity between the real and the virtual, the work comments on a disembodied sense of space and time, while also puncturing the virtual with a sense of materiality through the tactility of drawing and painting forms and processes. In so doing, te work challenges the perspectival Cartesian space synonymous with the virtual. In this work the disembodied wandering virtual eye is met with an uncanny combination of scenes, where scale and the relationships between objects are disrupted and changed.

Everything is one of the first international examples of 3D animation technology being utilised in contemporary art. The work won the inaugural $75,000 Premier of Queensland National New Media Art Award and was subsequently acquired by the Queensland Art Gallery. The work has been exhibited and reviewed nationally and internationally.

Impact and interest:

Citation countsare sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

Full-text downloads:

96 since deposited on 14 Feb 2012
63 in the past twelve months

Full-text downloadsdisplays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.

ID Code: 48626
Item Type: Creative Work (Visual Artwork)
Material: 3 channel digital video
Measurements or Duration: 5-minute infinuite loop
Number of Pieces: 1
Locations/Venues:
Location: From date: To date:
Gallery of Modern Art (Queensland Art Gallery) 2008-11-01 2009-02-08
Liedts-Meesen Foundation, Zebrastraat, Ghent, Belgium 2010-04-17 2010-06-20
Australian Centre of Photography 2010-09-03 2010-10-09
Additional URLs:
Keywords: video art, digital art, 3D animation in art, digital culture, spatiality, subjectivity
Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > VISUAL ARTS AND CRAFTS (190500)
Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > VISUAL ARTS AND CRAFTS (190500) > Fine Arts (incl. Sculpture and Painting) (190502)
Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > VISUAL ARTS AND CRAFTS (190500) > Lens-based Practice (190503)
Divisions: Past > Disciplines > Art & Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Copyright Owner: Copyright 2008 Peter Alwast
Copyright Statement: All rights reserved
Deposited On: 15 Feb 2012 09:19
Last Modified: 01 Mar 2012 00:37

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