Using virtual reality modelling in cultural management, archiving and research
Tompkins, Joanne & Delbridge, Matthew (2009) Using virtual reality modelling in cultural management, archiving and research. EVA London 2009, pp. 260-269.
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This paper outlines how the Ortelia project’s 3D virtual reality models have the capacity to assist our understanding of sites of cultural heritage. The VR investigation of such spaces can be a valuable tool in 'real world' empirical research in theatre and spatiality. Through a demonstration of two of Ortelia's VR models (an art gallery and a theatre), we suggest how we might consider interpreting cultural space and sites as contributing significantly to cultural capital. We also introduce the potential for human interaction in such venues through motion-capture to discuss the potential for assessing how humans interact in such contexts.
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|Item Type:||Journal Article|
|Keywords:||Virtual Reality, Game Engine, Cultural Management|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Interactive Media (190205)|
|Divisions:||Current > Schools > Drama|
Current > QUT Faculties and Divisions > Creative Industries Faculty
|Copyright Owner:||Copyright 2009 British Informatics Society|
|Deposited On:||10 Apr 2012 09:06|
|Last Modified:||11 Apr 2012 01:16|
Available Versions of this Item
- Using virtual reality modelling in cultural management, archiving and research. (deposited 14 May 2010 08:22)
- Using virtual reality modelling in cultural management, archiving and research. (deposited 10 Apr 2012 09:06)[Currently Displayed]
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