A Move Generating Algorithm for Hex Solvers
Rasmussen, Rune K., Maire, Frederic D., & Hayward, Ross F. (2006) A Move Generating Algorithm for Hex Solvers. In AI 2006: The 19th ACS Australian Joint Conference on Artificial Intelligence, December 4-8, 2006, Hobart, Australia.
Generating good move orderings when searching for solutions to games can greatly increase the efficiency of game solving searches. This paper proposes a move generating algorithm for the board game called Hex, which in contrast to many other approaches, determines
move orderings from knowledge gained during the search. This move generator has been used in Hex searches solving the 6x6 Hex board with comparative results indicating a signifcant improvement in performance. One anticipates this move generator will be advantageous in searches for complete solutions of Hex boards, equal to, and larger than, the 7x7 Hex board.
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|Item Type:||Conference Paper|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > ARTIFICIAL INTELLIGENCE AND IMAGE PROCESSING (080100)|
|Divisions:||Past > QUT Faculties & Divisions > Faculty of Science and Technology|
|Copyright Owner:||Copyright 2006 Springer|
|Copyright Statement:||This is the author-version of the work. Conference proceedings published, by Springer Verlag, will be available via SpringerLink. http://www.springer.de/comp/lncs/ Lecture Notes in Computer Science|
|Deposited On:||29 Sep 2006|
|Last Modified:||29 Feb 2012 23:21|
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