Virtually real : Suzanne Collins's the Hunger Games Trilogy

Muller, Vivienne (2012) Virtually real : Suzanne Collins's the Hunger Games Trilogy. International Research in Children's Literature, 5(1), pp. 51-63.

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The Hunger Games trilogy by Suzanne Cololins deals with a dystopian future society in which a punitive ruling elite provide 'entertainment' for the masses in the form of mediatised 'games' featuring young people who must fight to kill one another until there is only one winner. The purpose of these games is to remind the populace of the power of the government and its ability to dispose of any who dare defy it. In acknowledging violent 'games' as virtual entertainments which can be used to political effect, Collins suggests that they possess a disturbing capacity to undermine ethical perspective on the human,the humane and the real. Drawing on Baudrillard's ideas about simulation and simulacra as well as Elaine Scarry's and Susan Sontag's concerns for media representations of the body in pain, this paper discusses the ways in which the texts highlight the dangers of virtual modes while also risking perpetuating their entertainment value.

Impact and interest:

6 citations in Scopus
5 citations in Web of Science®
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ID Code: 52863
Item Type: Journal Article
Refereed: Yes
Keywords: The Hunger Games, virtual, video war games, simulacrum, the body in pain
DOI: 10.3366/ircl.2012.0043
ISSN: 1755-6198
Subjects: Australian and New Zealand Standard Research Classification > LANGUAGES COMMUNICATION AND CULTURE (200000)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Copyright Owner: Copyright 2012 Edinburgh University Press
Deposited On: 31 Jul 2012 22:25
Last Modified: 08 Aug 2012 03:04

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