Regulating virtual environments

Woodford, Darryl (2012) Regulating virtual environments. In El-Nasr, Magy Seif (Ed.) FDG '12 Proceedings of the International Conference on the Foundations of Digital Games, Association for Computer Machinery (ACM), Raleigh, North Carolina, United States of America, pp. 270-272.

View at publisher

Abstract

Online gaming environments feature a number of challenging regulatory issues; a diverse player base, uneven power relationship, and lack of real dispute resolution mechanisms. By conducting an ethnographic study of the online environment Eve Online, and using as a comparative the offshore gaming industry, I consider how we might look to regulate, and resolve disputes within, online gaming environments. In doing so, I adopted a novel approach to the study of online gaming environments - that of norms - which gave significance not only to the terms of service dictated by platform providers and their legal advisors, but also to the social and ludic limitations and affordances players constructed themselves. Finally, through an account of the evolution of regulatory mechanisms and dispute resolution in the offshore gambling industry, I consider how an environment which features much in common with online gaming environments overcame a number of these challenges within the last 10-15 years, and what lessons might be taken from those experiences and applied to contemporary online gaming environments.

Impact and interest:

0 citations in Scopus
Search Google Scholar™

Citation counts are sourced monthly from Scopus and Web of Science® citation databases.

These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science® generally from 1980 onwards.

Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.

ID Code: 53198
Item Type: Conference Paper
Refereed: Yes
Additional Information: Sponsors: Microsoft Research,Microsoft Studios,Networked Cent. Excell. Graph., Anim. NewMedia (GRAND),Zynga Games,CRC Press
Additional URLs:
Keywords: Virtual Worlds, Games, Design, Regulation, Dispute Resolution, Gambling
DOI: 10.1145/2282338.2282395
ISBN: 9781450313339
Subjects: Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300) > Digital and Interaction Design (120304)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > Schools > School of Media, Entertainment & Creative Arts
Copyright Owner: Copyright 2012 Association for Computer Machinery (ACM)
Deposited On: 20 Dec 2012 04:20
Last Modified: 12 Jun 2013 15:07

Export: EndNote | Dublin Core | BibTeX

Repository Staff Only: item control page