Serious playground : using Second Life to engage high school students in urban planning
Mallan, Kerry M., Foth, Marcus, Greenaway, Ruth, & Young, Greg T. (2012) Serious playground : using Second Life to engage high school students in urban planning. In Hunsinger, Jeremy & Krotoski, Aleks (Eds.) Learning and Research in Virtual Worlds. Routledge, pp. 107-129.
|Original version published as per http://eprints.qut.edu.au/29058/ (PDF 2393Kb) |
Administrators only | Request a copy from author
Virtual world platforms such as Second Life have been successfully used in educational contexts to motivate and engage learners. This article reports on an exploratory workshop involving a group of high school students using Second Life for an urban planning project. Young people are traditionally an under-represented demographic when it comes to participating in urban planning and decision making processes. The research team developed activities that combined technology with a constructivist approach to learning. Real world experiences and purposes ensured that the workshop enabled students to see the relevance of their learning. Our design also ensured that play remained an important part of the learning. By conceiving of the workshop as a ‘serious playground’ we investigated the ludic potential of learning in a virtual world.
Citation countsare sourced monthly fromand citation databases.
These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science generally from 1980 onwards.
Citations counts from theindexing service can be viewed at the linked Google Scholar™ search.
Repository Staff Only: item control page