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Serious playground : using Second Life to engage high school students in urban planning

Mallan, Kerry M., Foth, Marcus, Greenaway, Ruth, & Young, Greg T. (2012) Serious playground : using Second Life to engage high school students in urban planning. In Hunsinger, Jeremy & Krotoski, Aleks (Eds.) Learning and Research in Virtual Worlds. Routledge, pp. 107-129.

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    Abstract

    Virtual world platforms such as Second Life have been successfully used in educational contexts to motivate and engage learners. This article reports on an exploratory workshop involving a group of high school students using Second Life for an urban planning project. Young people are traditionally an under-represented demographic when it comes to participating in urban planning and decision making processes. The research team developed activities that combined technology with a constructivist approach to learning. Real world experiences and purposes ensured that the workshop enabled students to see the relevance of their learning. Our design also ensured that play remained an important part of the learning. By conceiving of the workshop as a ‘serious playground’ we investigated the ludic potential of learning in a virtual world.

    Impact and interest:

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    ID Code: 53528
    Item Type: Book Chapter
    Additional Information: Reprint of 2007001497 This book was originally published as a special issue of Learning, Media & Technology. The book chapter appeared as: Mallan, K., Foth, M., Greenaway, R., & Young G. T. (2010). Serious Playground: Using Second Life to Engage High School Students in Urban Planning. Journal of Learning, Media and Technology, 35(2), 203-225. http://eprints.qut.edu.au/29058/
    Keywords: Second Life, constructivist learning, text as game, urban informatics, play, virtual world
    ISBN: 978-0-415-69347-9
    Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
    Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > DESIGN PRACTICE AND MANAGEMENT (120300) > Digital and Interaction Design (120304)
    Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > URBAN AND REGIONAL PLANNING (120500) > Community Planning (120501)
    Australian and New Zealand Standard Research Classification > BUILT ENVIRONMENT AND DESIGN (120000) > URBAN AND REGIONAL PLANNING (120500) > Urban Design (120508)
    Australian and New Zealand Standard Research Classification > EDUCATION (130000) > EDUCATION SYSTEMS (130100) > Secondary Education (130106)
    Australian and New Zealand Standard Research Classification > EDUCATION (130000) > EDUCATION SYSTEMS (130100) > Education Systems not elsewhere classified (130199)
    Australian and New Zealand Standard Research Classification > LANGUAGES COMMUNICATION AND CULTURE (200000) > COMMUNICATION AND MEDIA STUDIES (200100) > Communication Technology and Digital Media Studies (200102)
    Divisions: Current > Research Centres > Children & Youth Research Centre
    Current > Schools > School of Design
    Current > QUT Faculties and Divisions > Creative Industries Faculty
    Current > QUT Faculties and Divisions > Faculty of Education
    Past > Institutes > Institute for Creative Industries and Innovation
    Copyright Owner: Copyright Routledge 2012
    Deposited On: 10 Sep 2012 11:11
    Last Modified: 19 Oct 2012 22:12

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