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Personality, genre and videogame play experience

Johnson, Daniel M., Wyeth, Peta, Sweetser, Penny, & Gardner, John (2012) Personality, genre and videogame play experience. In 4th International Conference on Fun and Games, 4-6 September 2012, Toulouse.

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Abstract

This study explored relationships between personality, videogame preference and gaming experiences. Four hundred and sixty-six participants completed an online survey in which they recalled a recent gaming experience, and provided measures of personality and their gaming experience via the Game Experience Questionnaire (GEQ). Relationships between game genre, personality and gaming experience were found. Results are interpreted with reference to possible implications for a positive impact on wellbeing of videogame play and possible means of improving the breadth of appeal of specific genres.

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ID Code: 54003
Item Type: Conference Paper
Keywords: Videogames, Genre, Personality, Motivation, Psychology
DOI: 10.1145/2367616.2367633
ISBN: 9781450315708
Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Divisions: Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
Copyright Owner: Copyright 2012 ACM
Copyright Statement: Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. To copy otherwise, to republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee.
Deposited On: 08 Oct 2012 09:20
Last Modified: 27 Feb 2013 07:03

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