A method for measuring the creative potential of computer games
Inchamnan, Wilawan, Wyeth, Peta, Johnson, Daniel, & Conroy, David (2012) A method for measuring the creative potential of computer games. In Herrlich, Marc, Malaka, Rainer, & Masuch, Maic (Eds.) Entertainment Computing - ICEC 2012, Springer Berlin Heidelberg, Bremen, Germany, pp. 270-283.
View at publisher (open access)
Abstract
This paper describes a method for measuring the creative potential of computer games. The research approach applies a behavioral and verbal protocol to analyze the factors that influence the creative processes used by people as they play computer games from the puzzle genre. Creative potential is measured by examining task motivation and domain-relevant and creativity-relevant skills. This paper focuses on the reliability of the factors used for measurement, determining those factors that are more strongly related to creativity. The findings show that creative potential may be determined by examining the relationship between skills required and the effect of intrinsic motivation within game play activities.
Citations:
Citation countsare sourced monthly from Scopus and Web of Science citation databases.
These databases contain citations from different subsets of available publications and different time periods and thus the citation count from each is usually different. Some works are not in either database and no count is displayed. Scopus includes citations from articles published in 1996 onwards, and Web of Science generally from 1980 onwards.
Citations counts from the Google Scholar™ indexing service can be viewed at the linked Google Scholar™ search.
Full-text downloads:
Full-text downloadsdisplays the total number of times this work’s files (e.g., a PDF) have been downloaded from QUT ePrints as well as the number of downloads in the previous 365 days. The count includes downloads for all files if a work has more than one.
| ID Code: | 54189 |
|---|---|
| Item Type: | Conference Paper |
| Keywords: | Creative potential, Computer game, Creative measurement, Task motivation, Domain-relevant skill, Creativity-relevant skill , Behavioral assessment |
| DOI: | 10.1007/978-3-642-33542-6_23 |
| ISBN: | 9783642335426 |
| ISSN: | 0302-9743 |
| Subjects: | Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) |
| Divisions: | Current > Schools > School of Electrical Engineering & Computer Science Current > QUT Faculties and Divisions > Science & Engineering Faculty |
| Copyright Owner: | Copyright 2012 IFIP International Federation for Information Processing |
| Deposited On: | 18 Oct 2012 08:52 |
| Last Modified: | 19 Oct 2012 14:10 |
Export: EndNote | Dublin Core | BibTeX
Repository Staff Only: item control page