Self-determination theory as applied to the design of a software learning system using whole-body controls
Ford, Matthew, Wyeth, Peta, & Johnson, Daniel M. (2012) Self-determination theory as applied to the design of a software learning system using whole-body controls. In Proceedings of the 24th Australian Computer-Human Interaction Conference, ACM New York, The United States of America, Melbourne, Vic, pp. 146-149.
Whole-body computer control interfaces present new opportunities to engage children with games for learning. Stomp is a suite of educational games that use such a technology, allowing young children to use their whole body to interact with a digital environment projected on the floor. To maximise the effectiveness of this technology, tenets of self-determination theory (SDT) are applied to the design of Stomp experiences. By meeting user needs for competence, autonomy, and relatedness our aim is to increase children's engagement with the Stomp learning platform. Analysis of Stomp's design suggests that these tenets are met. Observations from a case study of Stomp being used by young children show that they were highly engaged and motivated by Stomp. This analysis demonstrates that continued application of SDT to Stomp will further enhance user engagement. It also is suggested that SDT, when applied more widely to other whole-body multi-user interfaces, could instil similar positive effects.
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|Item Type:||Conference Paper|
Table of contents available online at: http://dl.acm.org/citation.cfm?id=2414536&picked=prox&cfid=182613361&cftoken=98223634
peer review: http://www.interaction-design.org/calendar/ozchi_2012.html
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Copyright Owner:||ACM New York, NY, USA ©2012|
|Deposited On:||25 Feb 2013 00:56|
|Last Modified:||12 Jun 2013 15:33|
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