Personality, motivation and video games

Johnson, Daniel & Gardner, John (2010) Personality, motivation and video games. In 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, 22-26 November 2010, Queensland University of Technology, Brisbane, QLD.

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This study explored relationships between personality, video game preference and gaming experiences. Two hundred and thirty-five participants completed an online survey in which they recalled a recent gaming experience, and provided measures of personality and their gaming experience via the Player Experience of Need Satisfaction (PENS) measure. Relationships between game genre, personality and gaming experience were found. Results are interpreted with reference to the validity of the PENS, current models of video gaming motivations and enjoyment, and sub-groups of people that may be more vulnerable to possible negative effects of games.

Impact and interest:

28 citations in Scopus
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753 since deposited on 13 May 2013
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ID Code: 59977
Item Type: Conference Paper
Refereed: Yes
Keywords: motivation, personality, psychology, video games
DOI: 10.1145/1952222.1952281
ISBN: 9781450305020
Subjects: Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)
Divisions: Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
Copyright Owner: Copyright 2010 ACM
Deposited On: 13 May 2013 23:00
Last Modified: 22 Jul 2013 09:52

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