Personality, motivation and video games
Johnson, Daniel & Gardner, John (2010) Personality, motivation and video games. In 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction, 22-26 November 2010, Queensland University of Technology, Brisbane, QLD.
This study explored relationships between personality, video game preference and gaming experiences. Two hundred and thirty-five participants completed an online survey in which they recalled a recent gaming experience, and provided measures of personality and their gaming experience via the Player Experience of Need Satisfaction (PENS) measure. Relationships between game genre, personality and gaming experience were found. Results are interpreted with reference to the validity of the PENS, current models of video gaming motivations and enjoyment, and sub-groups of people that may be more vulnerable to possible negative effects of games.
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|Item Type:||Conference Paper|
|Keywords:||motivation, personality, psychology, video games|
|Subjects:||Australian and New Zealand Standard Research Classification > INFORMATION AND COMPUTING SCIENCES (080000) > INFORMATION SYSTEMS (080600) > Computer-Human Interaction (080602)|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Copyright Owner:||Copyright 2010 ACM|
|Deposited On:||13 May 2013 23:00|
|Last Modified:||22 Jul 2013 09:52|
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