Motion capture and the future of virtual production

Carter, Chris P., Van Opdenbosch, Paul, Bennett, Joel, & Mohr, Steven (2013) Motion capture and the future of virtual production. In Ignite13! Creative Industries Postgraduate Research Conference, 3rd October 2013, Queensland University of Technology, Brisbane, QLD. (Unpublished)

Abstract

Motion capture continues to be adopted across a range of creative fields including, animation, games, visual effects, dance, live theatre and the visual arts. This panel will discuss and showcase the use of motion capture across these creative fields and consider the future of virtual production in the creative industries.

Impact and interest:

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Full-text downloads:

649 since deposited on 13 Oct 2013
124 in the past twelve months

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ID Code: 63264
Item Type: Conference Item (Other)
Refereed: Yes
Keywords: Animation, Virtual Production, Motion Capture, Performance Capture, Visual Effects, Generative Art
Subjects: Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)
Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Electronic Media Art (190203)
Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Film Television and Digital Media not elsewhere classified (190299)
Divisions: Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > Schools > School of Media, Entertainment & Creative Arts
Copyright Owner: Copyright 2013 The Authors
Deposited On: 13 Oct 2013 23:24
Last Modified: 14 Oct 2013 02:40

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