Does activity in computer game play have an impact on creative behavior?
Inchamnan, Wilawan, Wyeth, Peta, & Johnson, Daniel (2013) Does activity in computer game play have an impact on creative behavior? In Proceedings of the IEEE International Games Innovation Conference, British Columbia, Canada.
This paper describes a behaviour analysis designed to measure the creative potential of computer game activities. The research approach applies a behavioural and verbal protocol to analyze the factors that influence the creative processes used by people as they play computer games from the puzzle genre. Creative components are measured by examining task motivation as well as domain-relevant and creativity-relevant skills factors. This paper focuses on how three puzzle games embody activity that might facilitate creative processes. The findings show that game playing activities significantly impact upon creative potential of computer games.
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|Item Type:||Conference Paper|
|Keywords:||creative process, computer games, task motivation, domain-relevant skill, creativity-relevant skill, puzzle games, behavioural analysis|
|Divisions:||Current > Schools > School of Electrical Engineering & Computer Science
Current > QUT Faculties and Divisions > Science & Engineering Faculty
|Copyright Owner:||Copyright 2013 [please consult the author]|
|Deposited On:||22 Oct 2013 23:32|
|Last Modified:||13 Feb 2014 04:51|
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