Living the indie life : mapping creative teams in a 48 hour game jam and playing with data
Turner, Jane, Owen, Cameron, & Thomas, Lubi (2013) Living the indie life : mapping creative teams in a 48 hour game jam and playing with data. In IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, ACM Digital Library, Melbourne, VIC.
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In contemporary game development circles the ‘game making jam’ has become an important rite of passage and baptism event, an exploration space and a central indie lifestyle affirmation and community event. Game jams have recently become a focus for design researchers interested in the creative process. In this paper we tell the story of an established local game jam and our various documentation and data collection methods. We present the beginnings of the current project, which seeks to map the creative teams and their process in the space of the challenge, and which aims to enable participants to be more than the objects of the data collection. A perceived issue is that typical documentation approaches are ‘about’ the event as opposed to ‘made by’ the participants and are thus both at odds with the spirit of the jam as a phenomenon and do not really access the rich playful potential of participant experience. In the data collection and visualisation projects described here, we focus on using collected data to re-include the participants in telling stories about their experiences of the event as a place-based experience. Our goal is to find a means to encourage production of ‘anecdata’ - data based on individual story telling that is subjective, malleable, and resists collection via formal mechanisms - and to enable mimesis, or active narrating, on the part of the participants. We present a concept design for data as game based on the logic of early medieval maps and we reflect on how we could enable participation in the data collection itself.
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|Item Type:||Conference Paper|
|Additional Information:||Author : (truna aka j.turner)|
|Keywords:||Game Design, Game Jams, Creative Process, Spatiality, Mapping, Visualising Information, Narrative, Anecdata|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)|
|Divisions:||Current > Schools > School of Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
Current > QUT Faculties and Divisions > Division of International and Development
|Copyright Owner:||Copyright is held by the owner/author(s). Publication rights licensed to ACM.|
|Copyright Statement:||Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from Permissions@acm.org.|
|Deposited On:||14 Nov 2013 23:33|
|Last Modified:||18 Nov 2013 22:31|
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