Land of Ludos : envisioning a game jam as storied space and game
The Land Of Ludos is a proposal or a design concept for a game that re-imagines the recorded Bluetooth device movements from the 2011 48 Hour Game Making Challenge as an interactive narrative experience. As game developers, the most interesting elements of the 48 Hour challenge data visualisation project is not measurement or analysis of process, but the relationships and narratives created during the experience.
[exerpt truna aka j.turner, Thomas & Owen, 2013]
See: truna aka j.turner, Thomas & Owen (2013) Living the indie life: mapping creative teams in a 48 hour game jam and playing with data, in proc IE'2013, 9th Australasian Conference on Interactive Entertainment, September 30 - October 01 2013, Melbourne, VIC, Australia
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|Item Type:||Creative Work (Digital/Creative Work)|
|Additional Information:||The work, Land of Ludos, is not currently available as a stand-alone piece - uploaded publication is about the research and has already been uploaded as an item in this database. Author: (truna aka j.turner)|
|Funders:||Game On, Brisbane International Game Developers Association|
|Number of Pieces:||1|
|Published Source:||truna aka j.turner, Thomas & Owen (2013) Living the indie life: mapping creative teams in a 48 hour game jam and playing with data|
|Publisher:||ACM Digital Library|
|Keywords:||Game Design, Game Jams, Creative Process, Spatiality, Mapping, Visualising Information, Narrative, Anecdata|
|Subjects:||Australian and New Zealand Standard Research Classification > STUDIES IN CREATIVE ARTS AND WRITING (190000) > FILM TELEVISION AND DIGITAL MEDIA (190200) > Computer Gaming and Animation (190202)|
|Divisions:||Current > Schools > School of Design
Current > QUT Faculties and Divisions > Creative Industries Faculty
|Copyright Owner:||Copyright 2013 truna aka j.turner, Cameron Owen|
|Deposited On:||15 Nov 2013 01:19|
|Last Modified:||18 Apr 2014 06:24|
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